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ONE App 3DGS — Explaining Photorealism in 90 Seconds

A cinematic product video making 3D Gaussian Splatting understandable to non-technical audiences — replacing a 15-minute live demo with 90 seconds of wonder.

Role
Creative Director
Concept · Script · Visual direction · Motion design oversight
Timeline
1 month
Platform
Video (Social · Exhibition)
Team
Yu Wei ChouMotion Assistant
Jafee ChoProject Manager
Product by
Hero — 16:9
The Problem

A breakthrough technology that sounds like a math paper.

Brief

  • One cinematic film for social and exhibition
  • Establish 3DGS authority ahead of competitors

Audience

  • Agents and retailers who don't speak neural radiance
  • Low awareness that the feature existed at all

Constraint

  • A single production serving two contexts
  • The exhibition loop has to work with no audio
My Role

I directed it end to end — from understanding the technology to the final cut.

Owned

  • Concept & script
  • Visual direction
  • Use-case storytelling
  • Dual-format edit

Collaborated with

  • Engineering — technology depth
  • Sales team — use cases
Key Decisions

Lead with the wonder, explain second.

01
Decision 01 — Content Strategy

Cinematic, not tutorial

Open on the wonder of a space coming alive and explain afterwards. The business need was top-of-funnel awareness rather than instruction — and a buried feature became the exhibition centrepiece.

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ONE App 3DGS — decision 1
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ONE App 3DGS — decision 1 detail
02
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ONE App 3DGS — decision 2
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ONE App 3DGS — decision 2 detail
Decision 02 — Narrative

Outcome first, workflow after

The film opens on a finished 3DGS capture, then reveals it was shot on a phone. The gap between expected complexity and actual simplicity is the entire story — a "that's all it takes?" moment no walkthrough could match.

03
Decision 03 — Production

Two formats, one shoot

A tight social cut with text overlays and a slow, silent exhibition loop, designed together from the start. Both delivered inside the four-week window.

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ONE App 3DGS — decision 3
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ONE App 3DGS — decision 3 detail