Scent is the most difficult sense to communicate visually. Unlike color or sound, there's no established visual vocabulary for smell — no spectrum, no notation system, no shared grammar. This collaboration with Jo Malone asked us to solve a fundamental design challenge: how do you translate an invisible, deeply personal sensory experience into a visual one that others can understand and feel?
We approached this not as a branding exercise but as a perceptual experiment. Could we create visual experiences so closely tied to specific scent profiles that seeing them would evoke the memory or anticipation of smelling them?
What if color gradients, particle effects, and dynamic shapes could convey the nuance of a scent profile as precisely as a perfumer's notes?
What if mixed reality could create environments where sight and smell become a single experience?
What if the emotional response to a fragrance could be designed visually — lavender as calm, citrus as energy — and felt before the scent arrives?



We began by studying how perfumers describe scent — top notes, heart notes, base notes — and looked for visual analogs. Light, fleeting top notes mapped to bright particles and quick animations. Deep base notes became slow-moving gradients and dense forms. This translation framework gave us a visual grammar for fragrance that felt intuitive rather than arbitrary.
Using VR and MR, we created immersive environments where each Jo Malone fragrance had a distinct visual world. Stepping into the Lime Basil & Mandarin space felt effervescent — bright particles rising upward. The Wood Sage & Sea Salt space was horizontal and expansive, with muted colors shifting like ocean fog. The key was making each environment emotionally distinct, not just aesthetically different.


Scent is environmental — it surrounds you, moves through space, changes over time. A screen can't capture this. VR and MR allowed us to create full-body sensory experiences where the visual representation of fragrance occupied the same spatial relationship as the scent itself — all around you, immersive, impossible to frame in a rectangle.
The technology also enabled precisely timed scent delivery synchronized with visual transitions, creating moments where seeing and smelling became simultaneous. This multi-sensory integration is impossible in any other medium.
Participants consistently described "smelling" the visual environments before any actual fragrance was introduced. The visual grammar we developed successfully triggered olfactory memory and association — proving that cross-sensory design can create experiences that transcend individual senses.
The most successful scent-visual pairings weren't the most literal ones — they were the most emotionally resonant. A warm amber glow evoked "cozy" more effectively than a photorealistic fireplace. Emotional truth mattered more than visual accuracy.
The VR environments altered how participants perceived the physical fragrances afterward. Having "seen" a scent in spatial form, they described the actual fragrance with more nuance and emotional detail than a control group. The visual experience enhanced olfactory perception.
This project taught me that the best sensory design doesn't simulate one sense with another — it creates emotional bridges between them. This principle applies far beyond fragrance: any time I'm designing for one modality, I now consider what adjacent sensory experiences could amplify the core feeling.
The collaboration with Jo Malone also showed me how luxury brands think about experience at a level of sensory detail that most tech companies skip entirely. There's a design sophistication in fragrance that digital product design could learn from.
The best scent visualization wasn't the most accurate — it was the one that made you close your eyes and breathe in.